Oceano Odyssey

Proud to have contributed as a Unreal Engine Artist to this immersive project for the Oceanographic Museum of Monaco. 🌊 🐬 🚀✨

My work focused on:
🔹 Designing and assembling underwater environments
🔹 Creating PCG-based coral systems tailored to different biomes and functional purposes
🔹 Simulating dynamic schools of fish and predator behaviors using Niagara
🔹 Building a complete FX system, including multiple bubble, splash, and ambient particle systems, each designed for specific contexts and purposes
All visuals were developed in real-time with Unreal Engine, blending technical precision with immersive storytelling.