JL Digital Art
JL Digital Art
Unreal Engine Technical Artist
Madrid, Spain

I am a Technical Artist specializing in Unreal Engine, with a deep passion for bridging the gap between art and technology. With a strong foundation in 3D modeling, texturing, and shader development, I excel at creating visually stunning and optimized assets for real-time environments. My expertise includes developing efficient workflows, procedural content generation, and custom tools to enhance productivity and push visual fidelity to the next level.

I am skilled in solving complex technical challenges, optimizing game performance, and implementing advanced lighting and VFX techniques. Additionally, I have extensive experience with Chaos and Niagara systems, enabling me to create realistic physics simulations and dynamic visual effects. I am proficient in Blueprints and have a solid understanding of programming logic, allowing me to collaborate closely with both artists and engineers to bring creative visions to life.

My experience spans across various industries, including gaming, films, advertisements, virtual production, and architectural visualization, where I have contributed to projects from concept to completion.

I am passionate about continuous learning and staying up-to-date with the latest advancements in Unreal Engine and related technologies. My goal is to create immersive, high-quality experiences that captivate and inspire players and users alike.

Resume PDF

Skills

Environment DesignLook DevelopmentRendering3D ModelingCinematicsPre-vizLayoutPhoto-manipulationLevel DesignVFXPBR TexturingSet Dressing3d ArtistChaosNiagara

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Gaea
Gaea
EmberGen
EmberGen
After Effects
After Effects
DaVinci Resolve
DaVinci Resolve

Reel

Productions

    • Commercial / Advertisement
      Winamax King5
    • Year
      2026
    • Role
      Tenchinal Artist
    • Company
      TigreLab
    • Movie
      Oceano Odyssey
    • Year
      2025
    • Role
      Unreal Artist
    • Company
      TigreLab
    • Commercial / Advertisement
      CUPRA One of Us Awards
    • Year
      2024
    • Role
      Unreal Artist
    • Company
      TigreLab
    • Music Video
      Saiko - Sakura Tour
    • Year
      2024
    • Role
      Environment and Cinematic Artist
    • Company
      JL Digital Art
    • Book
      ADAME - Tome 1
    • Year
      2024
    • Role
      Environment and Cinematic Artist
    • Company
      JL Digital Art

Experience

  • Technical Artist – Virtual Production at Efectoscopio
    Madrid, ES
    October 2025 - Present

    Technical Artist responsible for creating and optimizing real-time environments for

    two feature films within a virtual production pipeline. Led and coordinated a team

    while ensuring high performance, stability, and visual quality for on-set production

    workflows.

  • Unreal Engine Technical Artist at Byzantian Interactive
    Helsinki, FI
    May 2025 - September 2025

    Creating efficient environment pipelines, tools, and workflows in Unreal Engine to

    bring worlds to life, support art teams, and maintain project organization.

  • Unreal Artist at TigreLab
    Barcelona, ES
    October 2024 - Present

    I work on different projects in the Art department, especially with the technical part in Environment, FX, Asset revision, Procedural Content Generation, Tool Developing and Render.

  • Unreal Engine Technical Artist at Greyscale Interactive
    Madrid, ES
    August 2023 - Present

    Established in 2023, Greyscale Interactive is an indie game development studio, telling complex character-driven stories in multiple formats. We're currently developing a 3rd Person Action-Adventure video game called 48, and its epilogue called Hectic Days.

  • Freelance Artist at JL Digital Art
    Madrid, ES
    June 2001 - Present