Javier Lorés Ara
Javier Lorés Ara
Unreal Engine Technical Artist
Madrid, Spain

Unreal Engine Technical Artist working across Film & Virtual Production, VFX Post-Production, Games, Advertising, VR and Immersive Experiences, with a particular focus on VFX, Lighting, Environments and Procedural Workflows.

I specialize in solving the technical challenges behind high-quality real-time visuals, developing workflows and systems that help artists push visual quality while meeting production requirements.

My work ranges from real-time environments and Virtual Production for feature films to VFX post-production, game development, procedural systems, Niagara FX, lighting, shaders, materials, optimization and rendering.

Unreal Engine is at the core of my work, complemented by tools such as Houdini, Blender and Substance. I also teach Unreal Engine and regularly share technical workflows through talks and workshops.

Resume PDF

Skills

Environment DesignLook DevelopmentRendering3D ModelingCinematicsPre-vizLayoutPhoto-manipulationLevel DesignVFXPBR TexturingSet Dressing3d ArtistChaosNiagara

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Gaea
Gaea
EmberGen
EmberGen
After Effects
After Effects
DaVinci Resolve
DaVinci Resolve

Productions

    • Commercial / Advertisement
      Winamax King5
    • Year
      2026
    • Role
      Unreal Engine Technical Artist
    • Company
      TigreLab
    • Movie
      Oceano Odyssey
    • Year
      2025
    • Role
      Unreal Engine Technical Artist
    • Company
      TigreLab
    • Commercial / Advertisement
      CUPRA One of Us Awards
    • Year
      2024
    • Role
      Unreal Engine Technical Artist
    • Company
      TigreLab
    • Music Video
      Saiko - Sakura Tour
    • Year
      2024
    • Role
      Environment and Cinematic Artist
    • Company
      JL Digital Art
    • Book
      ADAME - Tome 1
    • Year
      2024
    • Role
      Environment and Cinematic Artist
    • Company
      JL Digital Art

Experience

  • Technical Artist – Virtual Production at Efectoscopio
    Madrid, ES
    October 2025 - Present

    Technical Artist responsible for creating and optimizing real-time environments for

    two feature films within a virtual production pipeline. Led and coordinated a team

    while ensuring high performance, stability, and visual quality for on-set production

    workflows.

  • Unreal Engine Technical Artist at Greyscale Interactive
    Madrid, ES
    August 2023 - Present

    Established in 2023, Greyscale Interactive is an indie game development studio, telling complex character-driven stories in multiple formats. We're currently developing a 3rd Person Action-Adventure video game called 48, and its epilogue called Hectic Days.

  • Unreal Artist at TigreLab
    Barcelona, ES
    October 2024 - Present

    I work on different projects in the Art department, especially with the technical part in Environment, FX, Asset revision, Procedural Content Generation, Tool Developing and Render.

  • Unreal Engine Technical Artist at Byzantian Interactive
    Helsinki, FI
    May 2025 - September 2025

    Creating efficient environment pipelines, tools, and workflows in Unreal Engine to

    bring worlds to life, support art teams, and maintain project organization.

  • Freelance Artist at JL Digital Art
    Madrid, ES
    June 2001 - Present