Winamax King5

Winamax – Cinematic Video | Unreal Engine

Production of a high-quality cinematic video rendered in Unreal Engine.

I was responsible for the full lighting setup, camera implementation, and Sequencer work, ensuring strong cinematic composition and visual consistency throughout the piece. I also developed procedural materials for the robot, focusing on surface detail, realism, and accurate light interaction.

For the environment, I handled asset placement, scene assembly, and final look development, ensuring cohesive integration between character, materials, and lighting to achieve a polished final render.